On one hand modding could be easier and having a lot of tools integrated into the game will make maintaining mods simpler, on top of that the presence in the stock game of multiple resources, colonies, (simplified) Life support*, extra-planetary launchpads, multiplayer, and multiple star system is going to shift the focus of the biggest and more complex mods from that towards the next stage. ![]() It does depend on how the KSP2 devs have approached modding as well, so we can only wait and see.Ī lot of KSP1 modding was centered around providing basic functionality that in KSP2 is going to be included in the game itself (like the LUA-based module manager equivalent Nate talked about). Just my opinion from my general idea of how long things take to develop and refine. I don't know who makes mods and if they're still around, but a fresh set of eager modders never really hurt anything if the old guard are long gone. However, fan favorites (like RSS/ RO, BDA, MechJeb, etc.) may show up sooner than I expect. For later modding, I could see further graphical mods, physics overhauls, community part and planet packs, and game overhauls like Realistic Solar System and Realism Overhaul. Once the hype dust has settled and modders are more comfortable working within the limitations of KSP2 and whatever they use to mod it, I think we'll start to see planet packs, large community tech trees, fun mods like BDArmory, boat parts, and other niche part sets. The Kerbal Space Program YouTube channel is full of updates on the sequel, with four full episodes currently released that showcase some pre-alpha game footage along with developer interviews.For the first wave of high-quality mods, I expect to see "Far Future" and missing "Near Future" technologies, historical parts, FTL travel, and cosmetic part/decal/painting/material mods. If you’re a huge fan of Kerbal Space Program 2, developer Intercept Games have not been quiet about their progress through development. We don’t have extensive information on what exactly this will entail, all we know is what the developers have stated: “Soon players will be able to share the challenges of deep space exploration.” We can also expect the game to feature even more extensive modding capabilities. However, Kerbal Space Program 2 will have its own dedicated multiplayer features. Players tried to find ways around this by creating their own community mods that allowed for it, but it wasn’t easy to connect to each other, and even then, features were limited when it worked. One of Kerbal Space Program’s most commonly requested features was the inclusion of multiplayer. Kerbal Space Program 2 multiplayer and modding Figuring out how to maneuver throughout these new places, land on them and orbit them will feel like a whole new set of astrophysics logic puzzles. It’ll be exciting to see full details on what these worlds will look like, and I can’t wait to find ones we haven’t seen before once the game launches. Charr is a smoldering iron world, Ovin seems like a Halo ring with especially intense gravity, and then there’s binary pair Rask and Rusk, two planets locked in a “dance of death.” Among these new planets, three have already been hinted at. ![]() With this newfound technology, we will see our Kerbals reach never before seen corners of the cosmos and bear witness to a whole new class of astronomical anomalies. This requires resource gathering and management, but could result in the creation of space stations, habitats and other breeds of structures.īeyond just colonies, players can now travel throughout space at an interstellar level. Kerbal Space Program 2 is changing how planets work throughout the cosmos, now allowing players to build colonies on foreign planets they land on. ![]() Although the original game is mechanically wonderful, the magic of space can be realized on a grander scale with more complex models, deeper shading and higher quality textures. What I’m most looking forward to is the graphical enhancements that Kerbal Space Program 2 will feature. This will be communicated through animated videos, an enhanced user interface, and “revamped assembly and flight instructions.” Veteran players can look forward to a whole new collection of “next-generation” parts to make up their ships. Kerbal Space Program 2 intends to remedy this by stringing players along through tutorials that explain the fundamentals of space travel and what you’ll need to do for your ship to properly survive its hard conditions.
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